![]() ![]() Each enemy has a shield by their name with a number that represent their Break points. Up to three Boost points can be used in a single turn, which either add an extra attack or increase the power of a special attack or spell. Every round where a character takes an action without using any Boost points they gain one Boost point. ![]() The Break and Boost system returns from the original which is a fun mechanic that adds extra strategy to battle. Having the right equipment is almost more important than level grinding so making strategic use of the job system can make a huge difference in how challenging an area might be. ![]() Having a secondary job equipped allows that character to learn and equip new skills and different weapon types which can be useful when trying to build the optimal party for a particular area. Initially each secondary job can only be equipped by one character at time, but by completing Guild tasks the number of characters that can equip a given job will increase. This can be expanded by equipping secondary jobs that can be discovered throughout the world. Having Temenos in the party at night will enfeeble any enemies that are encountered.Įach character is restricted to the type of weapon they can equip and what skills they can learn. Ochette can capture beasts to either unleash their fury in later battles or turn them into useful items. Each character also possesses a unique talent that can be used in battle. Hikari can challenge people to duels during the day where he can learn new skills if victorious, but at night he loosens the purse strings to bribe people for information. For example, Throné can steal items from townspeople during the day and at night she can stealthily knock them out. What’s new to the sequel is each character has two actions, one for daytime and one for night. Like its predecessor each character has a Path Action that they can take when interacting with NPCs. Party makeup does make a difference in battle, but also plays a role in their interactions outside of combat while visiting a town. They have their own personalities, and even though they aren’t the most developed or nuanced characters in RPG history, they have their own accents and manner of speech which is a nice touch to add an element of distinct cultures in each of their starting areas. Each character can only equip certain weapons by default and has unique skills. There is Agnea the Dancer, Castii the Apothecary, Hikari the Warrior, Ochette the Hunter, Osvald the Scholar, Partitio the Merchant, Temenos the Cleric and Throné the Thief. The eight different heroes have distinct backgrounds and abilities. Once all individual stories and cross path stories are complete, a final chapter will become available. Some of them have goals that have a greater impact on the people around them, but ultimately in the grand scheme of the world, their personal motives are inconsequential though significant enough for them to embark on this journey. Okay, some of these are easier to relate to than others, but the point remains that each character is venturing on this journey for some self reason. Partitio wants to put an end to poverty and bring prosperity to the world. Agnea wants to leave her small town to become a superstar entertainer. These aren’t eight random heroes who coincidentally have the same goal of wiping out a massive evil to save the world, these are people who have personal reasons for striking out into the world to fulfill their own dreams which is much easier to relate to. One of the things that makes the eight story approach effective is how small each story is in its scope. The good news that no matter which character is selected, all eight of them can be recruited and intro story experienced on a single playthrough. This is has a secondary effect in that it determines the most logical order to meet other characters, though players can still choose to recruit the other characters in whatever order they choose. The choice made will determine what part of the world the player will begin the game and lock that character into being a permanent party member. When starting a new game players must choose one of eight characters. Octopath Traveler II isn’t so much about a singular story but instead about eight different stories. As with most successful endeavors there’s hope for a sequel, and after being announced just a few months ago, Octopath Traveler II is finally upon us. It wasn’t the most conventional approach to game design, but was released to critical acclaim and commercial success. ![]() The combat was rooted in traditional turn-based menus but used a Boost system similar to the more recent Bravely Default. The graphics were a mix of detailed realistic 3D environments with 16-bit pixel art character sprites. Octopath Traveler was a game that straddled the line between contemporary gaming with classic JRPGs. ![]()
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